Hyperlight Showdown
A downloadable game for Windows
Patch 1.1 Is Out!
You're a mere peasant who has made your way to compete in the Hyperlight Showdown Arena. Your goal is to fight to the death to prove your power to the robotic takeover. You'll be swinging, sliding, climbing and wall running around an arena to kill all the enemies as fast as possible!
Team Name: Tigershark Studios
Context behind project: We are a small team of 3 who took part in the NEW ANGLIA GAMES JAM, running from THE 17TH - 21ST JUNE 2024. We had to meet the theme of 'Cause and Effect' , our interpretation on this was having it so that when a round finishes you go to the shopkeepers and you get choices between upgrades for your character and weapon. These upgrades will boost one thing while lowering another. The cause is the player picking that specific upgrade and the effect for example is them losing health but gaining speed.
Devs Personal Pages:
@LuminaInterA https://george-sv5.itch.io/ : sadsLevel Design lead, Model designer, Movement Mechanics designer, UI Design lead.
@FinnfxLive / @TigerSharkStudio https://finnfx.itch.io : Game mechanic lead, trailer creator, stim designer, in-game UI lead, some sound effects, made upgrade bots, coded the in-engine parts of the leaderboard.
@gurrrrrrett3 | https://gart.sh/ : Wrote the entire backend for the Leaderboard, Hosting the leaderboard's server, helped ALOT with coding for the leaderboard in-engine. (This will be in the next patch!)
https://seppydev.itch.io/ : Created Seekerbot enemies (Pixel art & Behaviours), Created front door to the arena, Implemented arena music, Created game over sequence, Made explosion effects with Niagara. [Retired from the project]
All credits are Listed Below:
8bit powerup by JavierZumer -- https://freesound.org/s/257225/ -- License: Attribution 4.0
Pre-Match Countdown.wav by TheRandomSoundByte2637 -- https://freesound.org/s/651010/ -- License: Attribution 4.0
Countdown by sonically_sound -- https://freesound.org/s/612873/ -- License: Attribution 4.0
Button Click 3.wav by Mellau -- https://freesound.org/s/506052/ -- License: Attribution NonCommercial 4.0
Button Click 2.wav by Mellau -- https://freesound.org/s/506053/ -- License: Attribution NonCommercial 4.0
Robot Self-Destruct Sequence Initiated by qubodup -- https://freesound.org/s/219593/ -- License: Attribution 4.0
Little_Droid.wav by LeadBackToSines -- https://freesound.org/s/649807/ -- License: Attribution 4.0
select.wav by Krokulator -- https://freesound.org/s/653382/ -- License: Creative Commons 0
Patch 1.1 changelog:
- File size drastically reduced
- Blurry Icons fixed
- Controller support (not working as of yet for menus so a mouse or touchscreen is required)
- Toggle sprint for controller
- Default damage lowered
- Couple of Easter eggs 🤫
- Further code optimization (should be more noticeable on lower end machines)
- Shopkeepers interacting range is now much further
- Ranged enemies backing up is less OP now making them easier to kill
- Minor UI Changes
- Minor Menu changes
- Minor Lighting Changes
- Fixed tearing/artifacting with motion (was very noticeable on the sword)
- How to play with controller menu added
- Added tvs above shopkeepers which display your current stats
- Button icons have now been added to any previous prompts for controller
- Added our game studio intros for game bootup
Status | Released |
Platforms | Windows |
Author | TigersharkStudios |
Genre | Action |
Tags | arena, First-Person, round-based, Singleplayer |
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